![]() ![]() If the book has one major success, it’s that it provides plenty of much-needed context for anyone that’s ever been curious as to why games release in varying states of completion. That is – as evidenced in the book’s final chapter concerning Star Wars 1313’s downfall – if they are eventually lucky enough see the light of day at all. ![]() ![]() By way of 10 longform-style case studies each focusing on a specific game, Schreier’s book earns its title, explaining why it’s easy for developers to burn out so soon after release. This is the overarching conceit which runs through Blood, Sweat, and Pixels, a new book penned by Kotaku US’ news editor Jason Schreier. The book hopes to peel back the curtain a little on some of the more complex and lesser known aspects of game development. If you’ve ever found yourself pondering about how a video game finds its way from inception to creation, the likely answer is a miracle. ![]()
0 Comments
Leave a Reply. |